Pierrick Picaut recently shared with us how he created his freelancing career in Blender. Now, he is back to reveal a few handy workflow tips for a stylized character.
Essential tips to make sure your game runs smoothly and its performance is optimized.
Pierrick Picaut shares words of wisdom on how to turn a passion for Blender into a freelance career.
Our new first person shooter game is well underway with new features and many a lesson learned.
We talked to the director of “Circle”, a short film that boasts stunning VFX made with Blender.
Jonathan Gonzalez shares 30 essential tips he’s learned over the years as a game dev.
As our first person shooter “The Range” continues to come together, we are thinking of all the lessons learned.
“Getting clients is easier than you think even if you have just basic skills”, says Steven Rusell. He might be onto something.
3dtotal have shared 10 top tips by seasoned sculptors to help point you in the right direction before you roll up your sleeves and get your hands dirty.