It’s been 3 months since we last posted about our first person shooter game, The Range (working title). As I sit down to write this, I realize that while a lot has happened in that time,
We here at CGCookie have come across a number of various tips and tricks on what and how to import and export various game assets to be used in a game. This can range from basic prop models to fully rigged and animated characters.
Florian Genal aka Flojo challenges our rivet character to a dance-off. Awesomeness ensures.
A new version of CG Cookie (the sixth one!) will drop this summer. This is what you can look forward to.
A behind-the-scenes look at the creation process of Spring Cleaning, a short film made in Blender.
Triple-A game assets such as characters, weapons, and environments rely heavily on normal mapping in order to look good. But what is normal mapping…and why is its use so widespread?
Balancing Quality and Performance
Games should run in real time at 60+ frames per second.
When the Blender you’re using is different
from the Blender in the video…
One of the best parts of being a Blender user is how quickly the application gets updated! One of the worst parts of being a Blender instructor is how quickly the application gets updated.
Man on a Mission
With a slight grin, Wayne recently told me that he believes he’s “successfully started his revolution”. What revolution is that? To influence Blender’s animation community toward a healthy,
This is the story of Blender Basics, our most popular beginner Blender course of all time.